Feb 27, 2005, 01:55 AM // 01:55
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#261
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Banned
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Quote:
Originally Posted by MoldyRiceFrenzy
I want more pets, less confusing ways to use the quest items, less confusing quest more type of fun only things you can do.for example if your could like eat/drink, fart i dunno. Faster downloading time(for all my fellow dial up peoples) It would take me 10-20 minutes downloading someting my friend would download in 2 seconds.
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-Irrelevant- From my experience with dial-up, that IS fast, unless it was like a 300kb file, in that case, talk to your ISP.
-Suggestion-
Please, for the love of the marshmellow guy from ghostbusters, a "bank" system or at least a system that allows sharing between characters on a single account, and for that matter not logging all the way out just to switch characters.
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Feb 27, 2005, 01:55 AM // 01:55
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#262
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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Stupid but fun
i really think it would be nice if you could pick up useless items and throw them at stuff. especially monsters just to make them mad. like a rock it would be fun to throw a rock at something like a monster or maybe one of ur team mates just for fun.i dunno i just wanna be able to to touch the surroundings and do stuff with em
[color=red]double posted to add :[/color]
Quote:
Originally Posted by I_Hate_You
-Irrelevant- From my experience with dial-up, that IS fast, unless it was like a 300kb file, in that case, talk to your ISP.
-Suggestion-
Please, for the love of the marshmellow guy from ghostbusters, a "bank" system or at least a system that allows sharing between characters on a single account, and for that matter not logging all the way out just to switch characters.
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ur qoute is sorta confusing well i guess i think but my connection was going pretty slow ... i guess im interpretting from whatever u said that urs was way slower than 2kb/sec?
[color=red]triple posted to add[/color]
Quote:
Originally Posted by DWD-Jack Daniels
NO GORE!?
What did they now change the the name of the game to Guild Buddies?
I think the title (GUILD WARS) clearly states that it has gore in it.
But, I do understand that you where trying to prove a point that they may not have blood in the game.
____________________________
Gore - to pierce or wound with something pointed (as a horn or knife)
Definied by Webster Dictionary
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Hmm well gore i like gore but sometimes for example in d2 to much gore is not neccessary especially when stuff like skeletons explode and spill out alot of blood.maybe some blood would be nice for certain things but not too much...
but well in guild wars the cover really doesnt help younger audiences help to buy the game anyways.
[color=red]quadruple posted to add[/color]
Quote:
Originally Posted by Barky
My suggestions might not be that important and I don't know if they've been brought up earlier but I'll list them anyway... It's only two:
1. Necro hairstyle: Long hair and/or bald... I want my necro as long-haired as me or maybe bald, just because that's the way I have always played my necro and I bet there are other people out there who would love that as well.
(My necro ain't a Punk! He's a metalhead goddamnit! )
2. Naming your pet: I wasn't there in the february event because I didn't have time, but if this isn't possible yet: just do it cause it's easier to see your pet if it's named and I think many people would like to see this happen (or maybe make the looks customizable?)
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Hmm i dont care much about naming pets, but it would be really cool if you could custimize it alittle like give it a hair cut or use a dye or color its skin or wool or whatever.
Huh well hmm intersting well ive wroten alot of replies heh.
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Feb 27, 2005, 02:09 AM // 02:09
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#263
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Blighty
Guild: Kansas City Hotsteppers [KCHS]
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Oh God, please don't ruin another game by adding unnecessary violence. If I have to perservere with blood and amputations, and loads of 12 year olds screaming "OMFG BLUD TEH KEWL!!AOL", I will cry. Hey, why not add prositute-beating and carjacking, have a vampire with huge tits, and make the Prince of Persia say "YOU BITCH". Go the full childish gamut! Nothing saps the fun out of fantasy swordfights, or anything for that matter, quite as much as gore. I'd much rather have flashy effects than screaming and dark red fluid spraying out everywhere.
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Feb 27, 2005, 02:23 AM // 02:23
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#264
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Ascalonian Squire
Join Date: Feb 2005
Profession: Me/N
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Some of the things I would like to see focused on in the game since it is called "Guild" wars is some extra perks to having a guild, rather than just a guild cape.
maybe allowing guilds to purchase guild meeting halls like I heard was mentioned earlier. And since I heard and hopefully understand correctly that guilds are able to take control over specific territory, to maybe be able to gather materials, build these meeting halls, maybe have ranches where you can raise animals, and ride around efficiently and more quickly around maps. Not so much directed towards quests for this, but it would kind of give people something to work towards and would be cool. Also animal avatar, for example if you could ranch horses and raise them, give them different type of saddles, guild emblems for horses on not so much of a cape but can't find the right word for it. Anyway i'm sure other people would be able to expand upon this idea, and make these great. I just think that since you're able to take over territory, it'd be nice to have extra features you can expand as a guild. Also maybe have the ability to hire mercenaries or something to guard your territory, maybe have guild missions or some type of way to have guild allies and guild enemies, where with your enemies you could have a mission attempting to take over their land, or something along those lines, where if both opposing guilds were on they would be aware of some type of system where the opposing guild is attempting to take over the land and you could set up traps, or maybe buy guild weaponry such as catapults or something along those lines to protect your land. Anyway i'm sure what i'm saying right now might sound a little stupid along the lines of taking over land, but if anyone else could expand upon these thoughts, or the developers in general, i'm sure this group of people as a whole could make something great out of it. Also maybe even expanding as far as to having guild skills, like example this game I played called tales of symphonia, where you could combine your characters skill into one and do an immense amount of damage. Although this idea might not be so good for PvP, or GvG simply because I understand that the whole point between the level cap being level 20 is simply so you dont gain an advantage over others not based on skill, but maybe something for parties in quests or something along those lines. Either way the game is great hopefully someone could expand on my thoughts.
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Feb 27, 2005, 02:31 AM // 02:31
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#265
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Pre-Searing Cadet
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Once I joined the academy I realized that I couldn't go back. The original area was amazing work. It is no doubt that it was the work of artist's. I don't however like how I can't get back once I join the academy. I would stay in old Ascalon, but it isn't fair that the map is so much smaller. I know by going into the academy that the world you have created is bigger. I want the ability to go throughout the whole world while still being in old Ascalon. I want to forever enjoy old Ascalon along with a map as big as in new Ascalon. If it were up to me you wouldn't have destroyed Ascalon for the academy in the first place, then I would like being in the academy much more. You can't expect me to fall in love with old Ascalon, then tell me that it is just the starter area, and I have to move on to a schorhed sucky ascalon, its just not fair.
Last edited by The DurF; Feb 27, 2005 at 02:42 AM // 02:42..
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Feb 27, 2005, 02:40 AM // 02:40
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#266
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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Lil movie glitch..or not?
well im not sure if its a glitch or not but on one of the cut scenes where prince rurik sends some tranporting thing to take u to some academy or somthing my mao bird pet was trapped outside the gate because in the cut scene they closed the door to stop the charr from killing the. well most of the noise in the back ground was bird noise killing the charr .poor ostrich thing he got stuck outside the building and was fighting the charr all alone during the cut scene.
[color=red]Double posted to add : [/color]
Quote:
Originally Posted by Mumblyfish
Oh God, please don't ruin another game by adding unnecessary violence. If I have to perservere with blood and amputations, and loads of 12 year olds screaming "OMFG BLUD TEH KEWL!!AOL", I will cry. Hey, why not add prositute-beating and carjacking, have a vampire with huge tits, and make the Prince of Persia say "YOU BITCH". Go the full childish gamut! Nothing saps the fun out of fantasy swordfights, or anything for that matter, quite as much as gore. I'd much rather have flashy effects than screaming and dark red fluid spraying out everywhere.
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probably me too... i think...
[color=red]Triple posted to add : [/color]
Quote:
Originally Posted by The DurF
Once I joined the academy I realized that I couldn't go back. The original area was amazing work. It is no doubt that it was the work of artist's. I don't however like how I can't get back once I join the academy. I would stay in old Ascalon, but it isn't fair that the map is so much smaller. I know by going into the academy that the world you have created is bigger. I want the ability to go throughout the whole world while still being in old Ascalon. I want to forever enjoy old Ascalon along with a map as big as in new Ascalon. If it were up to me you wouldn't have destroyed Ascalon for the academy in the first place, then I would like being in the academy much more. You can't expect me to fall in love with old Ascalon, then tell me that it is just the starter area, and I have to move on to a schorhed sucky ascalon, its just not fair.
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im not sure if i really cared much that old ascalon was gone 4ever but well..maybe it still would help to get back there to finish some quest or someting
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Feb 27, 2005, 04:16 AM // 04:16
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#267
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Ascalonian Squire
Join Date: Feb 2005
Location: Ottawa, Canada
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Character Creation Improvement
I'm getting into this thread at a rather late date, but this should be something that is easy to implement.
When creating a character, I notice that the naming convention doesn't seem to allow for lower case usage, as in my name. This would, of course, also limit those who wish to name their characters with the use of articles (eg. Colin the Verbose) or with any of a number of patronymics, such as 'mac', 'de', 'le' or 'van'. I'm not certain if this is merely a minor bug or not, but it would be really appreciated if my character could have his proper name.
Thanks for listening, and also for a [insert lengthy string of superlatives here] most amazing game.
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Feb 27, 2005, 04:31 AM // 04:31
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#268
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Ascalonian Squire
Join Date: Feb 2005
Profession: Me/N
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I hate to relate such a good game to something mediocre let alone make it known that I used to play neopets... however neopets is a web based type of game where you make an account and play stupid flash games and raise a pet. Anyway, in Neopets they have an auction system, where you can easily update items for auction, have it timed, and I really only found that game suitable because of the auction feature. where people could easily post stuff up for auction and someone would see a rare item going in 1 minute, so you would try your hardest to get the rare at a cheap price. Either way this is a fun way in my opinion to let you know what kind of items there are in the game, give players a better sense of how they might want to build a character by showing what other players have available, and is just plain fun in attempting to win. Not trying to say that the Guild Wars Dev's should adopt this system, but possibly to look into it and maybe get some idea's and make an awesome auction system. Anyway I saw others suggesting it so I figured I would expand upon it and further let it be known that an auction system would be great.
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Feb 27, 2005, 05:50 AM // 05:50
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#269
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Krytan Explorer
Join Date: Feb 2005
Guild: Pink Animal Clan
Profession: E/Me
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Quote:
Originally Posted by Galatea
Passing Items
If an item drops and is assigned to a party member, he/she should have the option to "PASS" on it (say they don't want it, don't need it, or their inventory is full) so that other party members will be granted access to the item.
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I noticed that if a party member left an item sitting there long enough that the item would eventually be up for grabs so just wait it out a bit.
Anyway, about the whole Gore Debate *insert appropriate music here...*. The gore would probably have to be implemented everywhere and I don't know about you, but I don't want my character known as "Sapa Ari the Limpy, One-eyed, One-Armed, Elementalist from Ascalon." I mean really, where would the the gore help? Some bosses maybe when they die, but all in all, it's not needed.
Last edited by Tur713; Feb 27, 2005 at 06:51 PM // 18:51..
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Feb 27, 2005, 06:17 AM // 06:17
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#270
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Pre-Searing Cadet
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True, if an item sits for long enough you can pick it up. While you are waiting though, your party is getting far ahead of you, or annoyed that you are waiting. The "pass" ability should be allowed. Perhaps when an item is droped you should be able to click one of two text options floating above the item, "pick up" or "Pass" this makes it much easier.
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Feb 27, 2005, 12:32 PM // 12:32
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#271
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Elite Guru
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Gore or not to Gore
Quote:
Originally Posted by Mumblyfish
Nothing saps the fun out of fantasy swordfights, or anything for that matter, quite as much as gore.
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As Gaile said this is a suggestion forum not a rant post. If your suggestion is not to have gore in the game just say so. One thing which can be done on this issue is have a parent control feature to turn on/ off gore settings like on Solider of Fortune(tm). So people who like gore or want it can have it and for sheltered children, parents can turn it off. That way both sides can have what they want and everyone wins and GW flies off the shelves.
[color=red]Double posted to add : [/color]
I did not see this posted anywhere (or maybe I skiped over it from all the rants) so I going to post it now. What I think should be implemented is more control over your pet. I find it doesn't help you on the stealth mission when it goes off and attacks whatever it wants. Maybe something more of the line like EQ with a pet control GUI menu or even line commands and be able to bind a key to it.
Last edited by Sausaletus Rex; Feb 28, 2005 at 06:39 PM // 18:39..
Reason: double post
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Feb 27, 2005, 03:18 PM // 15:18
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#272
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Banned
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Quote:
Originally Posted by Tur713
I noticed that if a party member left an item sitting there long enough that the item would eventually be up for grabs so just wait it out a bit.
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By the time the assignment has worn off you are normally FAR past the point where getting it is viable.
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Feb 27, 2005, 03:53 PM // 15:53
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#273
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Core Guru
Join Date: Feb 2005
Guild: The Drifters [DRFT]
Profession: E/Me
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Quote:
Originally Posted by MoldyRiceFrenzy
hmm now that i think of it there are some weird quest things... like that girl in the begining of the game named gwen she would only follow u around and when u give her a flower she says thank you then when u give her another flute she gives u some stupid thing that i couldnt even figure out what to do with it....Id like to know what u even do with gwen and what the quest items she gives u does.
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I could toggle Gwen's following on and off by simply clicking on her after I had completed the Broken Flute quest. However, whenever I had a flower, she'd ask for it. I'd give it to her, mainly to clear my inventory, and just out of fun. If you give her enough flowers, she will eventually reward you for being so kind and give you a quest item. For what quest? I'm not sure, since I never did it and ended up moving onto the Academy.
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Feb 27, 2005, 06:49 PM // 18:49
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#274
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Krytan Explorer
Join Date: Feb 2005
Guild: Pink Animal Clan
Profession: E/Me
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Something they should add is more reaction to attacks; like if you get hit really hard your character should stumble or step back a bit, but not to the point where it's impossible to do anything afterwards.
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Feb 28, 2005, 01:58 AM // 01:58
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#275
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Pre-Searing Cadet
Join Date: Feb 2005
Location: oregon
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Quote:
Originally Posted by March Hare
Not a problem on being too long there are good number of point that you bring up. Under your:
LIST - it would be nice that if you don't complete a Quest after the searing it should be eliminated from your Quest list. I got a bit annoying.
DIRECTION - There was a problem after you pick up a Quest Item the direction arrow wouldn’t point you to where you had to go next.
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Thank you for replying
LIST-I agree. Those are good points. Maybe they let you delete any quests that you want. I mean if you don't want to do a quest why shouldn't you be able to just drop it.
DIRECTION-Yeah, thank you for bringing that up. If they do implement the direction arrow, hopefully they would fix that as well.
[color=red]Double posted to add : [/color]
Quote:
Originally Posted by MoldyRiceFrenzy
Yes, i really believe aution houses would work well sometimes, because after trying to advetise ur porduct for some gold u get tired. an aution house would really help.
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The first time I watched my friend play WOW (World Of Warcraft) I was immediatly in love with the idea of their auction house. It would eliminate so many of the chat problems and trade issues that many people speak of.
PLEASE O PLEASE O PLEASE MAKE AN AUCTION HOUSE!!!!!
Last edited by Sausaletus Rex; Feb 28, 2005 at 06:40 PM // 18:40..
Reason: double post
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Feb 28, 2005, 03:18 AM // 03:18
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#276
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Ascalonian Squire
Join Date: Feb 2005
Location: Illinois
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Definetly agree with the auction house, or something like the bazzar in star wars galaxies where you can just put something up for any price people can buy it and the money is given to you automatiaclly, you know what i'm talking about if you've ever played.
also needs some kind of mass storage in the guild hall. hopefull if we say it enough they will put it in just to make us shut up about it
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Feb 28, 2005, 05:14 AM // 05:14
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#277
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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Ya Reaction
Quote:
Originally Posted by Tur713
Something they should add is more reaction to attacks; like if you get hit really hard your character should stumble or step back a bit, but not to the point where it's impossible to do anything afterwards.
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ya same i think they should add more reaction to attacks too. its sorta weird when u get hit by some giant ax or somthing from something 3x bigger than u and ur character just receives the blow like nothing happends
[color=red]double posted to add : [/color]
I think i want some bosses not the champian class boses that are duplicates of original but stronger, but like unique bosses sort. i dunno maybe there are , cause then again i only got to well lvl 7 to somewhere where the prince wants to go to kytan
[color=red]triple posted to add : [/color]
It might be sorta cool if there was a animal fighting arena where u can place ur bet then watch to see which animal wins and if the animal u get wins u get money but if he doesnt ur money go poofy. like u can submit ur animal into the fight to do like ffa fights and stuff
[color=red]quadruple posted to add : [/color]
it could be cool if there wre class mixture skill sorta like if u had a memser/worrior there could be somthing like everytime ur attack hits u get slow target down or something or maybe if u were a range/necro skill that was like if u have a pet u can turn ur pet into a undead pet for fun or bonuses or somting or whatever
[color=red]quintiple posted to add : [/color]
Id like to see the guards/ or npcs outside the town stronger or somthing i mean...well when the guards fight the other things outside they always die or like in this quest where u have to give the news or something to this guard hollik or somthing or some guy named hollik or whatever but like when i went to him the first time these monsteres came out and they started fighting with him ...he died
well the second time i went over there and the monsters came again... i was all like no im going to give him the message b4 he dies.Well it turns out he says something like fight now talk later or somthing...well he ended up dieing again...the third time i finaly got it but he almost died if i didnt run right in front of the monsters he wa attacking and block there attacks.
ya i still want to be able to do stuff with the envirement like throw pick up rocks and stuff or kick something like a monster for fun to piss em off. maybe dig for worms or somthing.
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Feb 28, 2005, 06:23 AM // 06:23
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#278
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Frost Gate Guardian
Join Date: Feb 2005
Location: Wonderland
Guild: Knights of Ascalon
Profession: W/Me
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Actually if you just add more NPC's so they atleast survive, but primarrily if the NPC is crucial for quest completion make them indestructable (unless keeping them alive is part of the quest itself like the "trainee quest")
Additional:
I was reading in another thread about #of accounts per licence. I was wondering if it was possible to buy extra character’s direct rather than buying a whole new game say $5 per. Cheaper for us and possibly more lucrative for ANet
Last edited by March Hare; Feb 28, 2005 at 07:37 AM // 07:37..
Reason: read elsewhere
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Feb 28, 2005, 06:50 PM // 18:50
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#279
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Death From Above
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[color=red]While I certainly understand that the Reply button is your friend and you want to play with him as much as possible, the Edit button wants some attention, too. If you've finished a post and have thought of something else which you must absolutely add to a thread and you return to that thread to behold that no one's posted since your last post, getting overly friendly with the Reply button is a BAD THING. Click that lonely Edit button and add you brilliant new insight to the end of your last post or wait until someone responds. Anything else is a double post. Especially, and I cannot stress this enough, if you post multiple times within the span of a few minutes. Double posting has gotten seriously out of hand in this thread, among others, and I am not amused. Those who continue to post in such a manner do so at their own peril.[/color]
__________________
In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
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Feb 28, 2005, 08:06 PM // 20:06
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#280
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Frost Gate Guardian
Join Date: Feb 2005
Location: in the wild with Lion
Guild: Knights of the Old Republic
Profession: R/Mo
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Quote:
Originally Posted by MoldyRiceFrenzy
well im not sure if its a glitch or not but on one of the cut scenes where prince rurik sends some tranporting thing to take u to some academy or somthing my mao bird pet was trapped outside the gate because in the cut scene they closed the door to stop the charr from killing the. well most of the noise in the back ground was bird noise killing the charr .poor ostrich thing he got stuck outside the building and was fighting the charr all alone during the cut scene.
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This happened to my pet too!! And it died there!
Last edited by Sausaletus Rex; Mar 02, 2005 at 03:13 AM // 03:13..
Reason: fixed tags
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